Full version of the game Command & Conquer: Tiberian Sun , together with the extension of the title of the Firestorm. The title was made available free of charge by the company Electronic Arts on the occasion of the release of close-quarter series of reads- & Command Conquer 4: Tiberian Twilight.
In terms of feature production is a direct continuation of the first part of the Command & Conquer from 1995. The game takes place in an alternate version of the 21st century, and the campaigns tell about the fate of the conflict between the forces of GDI and NOD Fraternity. Each of these factions received an extensive campaign narrative with numerous cutscenes starring professional actors.
To install the game you have to:
1. extract the archive
2. go to the folder that you created in this folder 'and. .EA GamesCommand & Conquer The First & DecadeCommand Conquer (tm) Tiberian Sun (tm) SUN '
3. run the file SUN .exe
Report problems with download to [email protected]
Name | Type | Size | Date | Zombies monsters robots download. Total | 7 days |
---|---|---|---|---|---|
Command & Conquer: Tiberian Sun | gra | 1359.8 MB | 2/16/2010 | 85.1K | 985 |
Command & Conquer: Tiberian Sun - Tiberian Sun Remastered v.28122018 | mod | 65.4 MB | 4/1/2019 | 567 | 77 |
Command & Conquer: Tiberian Sun - Tiberian Sun Client v.5.30 | mod | 1373.5 MB | 4/26/2017 | 9.1K | 33 |
Command & Conquer: Tiberian Sun - Shattered Paradise v.20181210 | mod | 92.2 MB | 2/12/2019 | 582 | 27 |
Command & Conquer: Tiberian Sun - Twisted Insurrection v.0.7.8 | mod | 413.1 MB | 5/7/2018 | 10.4K | 19 |
Command & Conquer: Tiberian Sun - The Second Tiberium War v.1.11 | mod | 160.6 MB | 2/1/2015 | 8.7K | 17 |
Command & Conquer: Tiberian Sun - Tiberian Sun CnCNet v.FinalEdition12072017 | mod | 3 MB | 11/20/2017 | 985 | 9 |
Command & Conquer: Tiberian Sun - Dune IV | mod | 1.2 MB | 2/1/2015 | 7.4K | 8 |
Command & Conquer: Tiberian Sun - Tiberian Sun Cutscenes Files | mod | 1164.2 MB | 6/3/2018 | 558 | 8 |
Command & Conquer: Tiberian Sun - Tiberian Sun WarZone v.5 | mod | 30.9 MB | 7/15/2018 | 772 | 7 |
Command & Conquer: Tiberian Sun - Kane’s Return v.2.00 | mod | 818 KB | 1/4/2015 | 6.9K | 6 |
Command & Conquer: Tiberian Sun - Tiberian Sun: UMP v.0.2 | mod | 1 MB | 1/31/2015 | 7.2K | 6 |
Command & Conquer: Tiberium Alliances is one of the best game for those players who love playing MMORTS games. It is an Action, Massively Multiplayer Online, Real-time Strategy, Military, Sci-fi, and Browser-based video game created and published by EA Phenomic. The game is set in the medieval Universe and features various civilization and lets the player choose one of them and dive into the world of battle… read more
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More About Command & Conquer: Tiberium Alliances
Command & Conquer: Tiberium Alliances is one of the best game for those players who love playing MMORTS games. It is an Action, Massively Multiplayer Online, Real-time Strategy, Military, Sci-fi, and Browser-based video game created and published by EA Phenomic. The game is set in the medieval Universe and features various civilization and lets the player choose one of them and dive into the world of battle. In the start of the game, every player must select the sector on the world map and begin their initial base there. The game will be protected the base from any attacks from 1 week, yet it will go unsecured if the player can attack another player. In the game, the player can start the game with small village having limited buildings. The main goal of the player is to expand his Empire, gather and train troops for the protection of his Empire. Gather Resources, and conquer another village to expand the village. Interact with online players, team-up with them and can join their alliances. Fight for glory, defeat other online players and win amazing rewards. To defeat the other players, the player must destroy their bases. The player can lose his resources if another player attacks him and destroy his base. Command & Conquer: Tiberium Alliances offers the best mechanics, addictive gameplay, and stunning visuals.
Tip of the Week #1 - Power Management
posted Mar 2, 2013, 3:20 PM by Phillip CarloTiberium Alliances has three major resources for building and upgrading your base and units, tiberium, crystals and power. The vast majority of tiberium and crystals are obtained by attacking Forgotten camps, outposts and bases. However, power can not be obtained by raiding. This is why it is important to squeeze as much power out of your base as possible. In this guide we'll explore the nuances of the relationship between Power Plants, crystals and Accumulators and how to best arrange your base to achieve maximum power output! Power plantPower Plants generate power in both bonus packages that you must collect, and in continuous production. The bonus packages are not affected by anything other than the Power Plant's level. The continuous resources are affected by three things: Power Plant level, nearby Accumulator(s) and nearby crystals. Unlike before the recent patch, there is no 'stacking' effect for Accumulators. A Power Plant with eight attached Accumulators will produce the same amount as a Power Plant which has only one Accumulator attached. Also unlike the previous patch, Accumulator level does not matter, a level one Accumulator will assist the Power Plant the same as a level twenty Accumulator. A popular rumor is that crystal harvester level will also affect power generation but that is false, only the crystal patch matters, your Power Plant will produce the same amount of power whether there is a Harvester there or not. An attached Accumulator provides more power than a single nearby crystal, but three nearby crystals will boost power production even more than an Accumulator. So moral of the story is as follows. If you're looking to place a new Power Plant, place it where it will have the most adjacent crystal patches, but if you can't get three or more adjacent crystal patches, then it is better off not touching any crystals, if it can touch an Accumulator instead. Of course, if you can touch both an Accumulator and crystals you get the best results. AccumulatorAccumulators provide you with continuous power production and increase your power storage capacity. The amount of power it produces is affected by two things: Accumulator level, and number of Power Plants touching it. The level of the power plants does not matter one bit. Accumulators are much more straightforward than Power Plants, just try to get as many Power Plants touching the Accumulator as possible. Now that we know how all the components work together and how to make the most efficient layout, we need to figure out the upgrade priorities. Power Plants and Accumulators cost the same amount of power, but Power Plants are much more demanding on your tiberium. The one question you want to ask is, which upgrade will give me the quickest return on my power spending as that's the upgrade that will pay for itself the quickest and give you the biggest possible increase in power production. There's a simple formula for calculating this: Power cost/increase in hourly income = hours it will take for upgrade to pay for itself. Let's do an example. Here's a level 22 Power Plant that's touching 2 crystals and 1 Accumulator: By clicking on the Power Plant you can determine the cost to upgrade it, 254386 Power, the current production, 23075/h, and the production after the upgrade, 26971 per hour. Using the formula you get: So, it will take about 65 hours for the upgrade to 'pay for itself' (generate the power it cost to purchase it). Here's a level 22 Accumulator that's touching 6 Power Plants: By clicking on the Accumulator and hovering the mouse of the Power Plant icon you can determine the cost to upgrade it, 254386 Power, the current production, 17980 per hour, and the production after the upgrade, 21576 per hour. Using the formula you get: So, it will take about 71 hours for the upgrade to pay for itself. In this case, clearly the Power Plant will provide more power, so if you have the tiberium you should choose the Power Plant. There's no need to calculate this for every Power Plant and Accumulator in your base, just be mindful of the following general guidelines, and use the formula if it's too close to call. Upgrade priority, from highest to lowest
If your situation isn't listed above or you have two differently leveled buildings and it's not clear which is the better upgrade, then you should use the formula. Also, take into account your down time. If your Power Plant upgrade will pay for itself in 65 hours and your Accumulator will pay for itself in 70 hours; yet you don't have all the tiberium for the Power Plant upgrade, and you're about to sleep for 8 hours, then you should upgrade the Accumulator. Finally, take into account your tiberium levels, if you think it will take longer than 5 hours to get the extra tiberium that the Power Plant will cost, then it would be wiser to upgrade the Accumulator. This brief guide should give you the knowledge to properly organize your Power Plants and Accumulators and hopefully make it quicker and easier to figure out what to upgrade and when. See if you can increase your power income, but don't go crazy! As you can see, with levels only around the lower twenties it takes almost three days for your upgrade to pay for itself. Keep that in mind and try to predict when you will need more power so you can begin upgrading a few days before. |
Command And Conquer Tiberium Alliances is the game which is considered under the category of online strategy based games. It contains easy controls but a little hard gameplay. So, users need to follow and apply different and effective strategies and tactics in order to go far in the game or to become the best player in it.
Command And Conquer Tiberium Alliances Announcement Trailer
Command And Conquer Tiberium Alliances is published by Electronic Arts and developed by EA Phenomic. The game is based only on multiplayer mode. In the game, every payer has their own sector on the map. After then the users need to start the first base there only.
Gameplay
After creating the base users or gamers need to protect it from the enemies attack. The players have to create their base by construction, combat and by gathering essential things. Command And Conquer Tiberium Alliances contains various types of essential resources in the game about which all users must know –
- Credit
- Crystal
- Power
- Tiberium
The crystals ate used to get tanks, infantry, and aircraft, etc. and Tiberium is used for the construction of your base. On the other side, the credits are used to power and credits are used to upgrade military units and to transfer crystals and Tiberium in-between the different bases.
More about game
Command And Conquer Tiberium Alliances is the most trending game that provides the best online strategy gaming experience. In order to become the best player in the game, one must collect or gather more and more crystals, credits and power.
PC Requirements
CPU: Intel Pentium 4 2.0 GHz (2.2 GHz for Vista) or greater, AMD Athlon 2000+ (Athlon 2200+ for Vista) or greater or Multiple Cores.
CPU SPEED: 2.0 GHz (2.2 GHz for Vista )or faster.
RAM: 512 MB (1 GB for Vista)
OS: Windows XP/Vista/7.
CPU SPEED: 2.0 GHz (2.2 GHz for Vista )or faster.
RAM: 512 MB (1 GB for Vista)
OS: Windows XP/Vista/7.
Command And Conquer Tiberium Alliances Offline
Command And Conquer Tiberium Alliances Full Version PC Game
How to Install?
- Click on “Download Game” button.
- Download “Command And Conquer Tiberium Alliances” Installer (Supports Resumable Downloads).
- Open the Installer, Click Next and choose the directory where to Install.
- Let it Download Full Version game in your specified directory.
- Open the Game and Enjoy Playing.
If you feel any problem in running Command And Conquer Tiberium Alliances, then feel free to comment down below.