This page is about the game itself. For an overview of our Fallout 4-related articles, see Portal:Fallout 4. For the 2010 game by Obsidian Entertainment, see Fallout: New Vegas. |
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Fallout 4 is a post-apocalyptic action-roleplaying game in the Fallout series published by Bethesda Softworks. It was released worldwide on November 10, 2015, except in Japan, where the game was released on December 17, 2015.
- 1Development
- 2Setting and story
- 3Gameplay
Development[edit | edit source]
Black Isle plans[edit | edit source]
Black Isle Studios also planned to make a Fallout 4 after their Fallout 3 (Van Buren) project was finished, but it was cancelled and the rights to the franchise were sold. Nothing is known about this earlier version of Fallout 4, except that Caesar's Legion was to play a big part in it.
Bethesda Softworks[edit | edit source]
Initially, in 2004, Bethesda licensed from Interplay the rights to create and publish three Fallout games (Fallout 3, Fallout: New Vegas and Fallout 4). However, Bethesda purchased the entire franchise in 2007 and Interplay licensed back from Bethesda the rights to a Fallout MMORPG. There was a legal dispute in which Interplay claimed that Bethesda breached their contract regarding Fallout Online, and so their later contract was null and void. Had Interplay's counterclaim been successful, the companies would have reverted to their previous contract, whereby Bethesda only had the rights to publish one more Fallout game - Fallout 4. However, Bethesda and Interplay finally settled out of court.
In 2008, Bethesda's Pete Hines said: 'The whole reason we went out and acquired the license and that we now own Fallout is that we clearly intended to make more than one'. He also added: 'This is not something we're going to do once and then go away and never do it again. When that will be or how long that will be God only knows, but we acquired it specifically because we wanted to own it and develop it and work on it like we do with The Elder Scrolls'.[3]
It did not come as a surprise that Bethesda retired the defunct Gamebryo engine in favor of their in-house Creation engine after its use in The Elder Scrolls V: Skyrim.[4] Accordingly, the Creation engine was used for Fallout 4.
On June 3, 2015 the first Fallout 4 trailer was revealed. On June 14, Bethesda showcased Fallout 4 at their first ever E3 showcase, where they showed more than 20 minutes of varied gameplay and revealed the games release date: November 10, 2015.
Setting and story[edit | edit source]
Setting[edit | edit source]
Fallout 4 is unique in the fact that is the first game to be set in two different times, both pre-War and post-War. The main part of the game is set in 2287, but begins in 2077 on the day of the Great War, October 23, in the neighborhood of Sanctuary Hills in Boston, Massachusetts. After the Sole Survivor emerges from Vault 111, they must explore the ruins of Boston and the rest of the greater Commonwealth region. The game's development team chose Boston to showcase to a perfect Fallout experience: 'Boston itself has 'the right mix of American history, Americana and hi-tech'.[5]
Story[edit | edit source]
The protagonist (later known as the Sole Survivor), their spouse (Nate or Nora) and infant son Shaun are forced to flee to nearby Vault 111 on the day of the Great War and are put into cryogenic stasis. Although safe from the nuclear fallout above, a coup by the vault security force against the science staff resulted in every dweller outside of cryogenic stasis dying or leaving the vault; of course, without support staff, the dwellers in stasis also slowly began to perish. The Sole Survivor was then woken up from stasis only to witness the murder of their spouse and kidnapping of their son.
When the Sole Survivor is taken out of stasis, they escape the vault only to discover their old neighborhood of Sanctuary Hills is wrecked and dilapidated. With their son being the only thing in their life that matters now, they begin their investigation to find them, starting in Diamond City. Through their investigations, they find themselves mixed up in the politics of the Commonwealth, and are given the opportunity to join several factions, including the Commonwealth Minutemen, The Railroad, the Brotherhood of Steel, and the mysterious Institute.
Gameplay[edit | edit source]
Character system[edit | edit source]
As with all previous Fallout titles, the S.P.E.C.I.A.L system dictates the kind of character one can create. However, skills have been completely stripped from the game in favor of a system driven entirely by perks; there are a total of 70 perks to choose from (one for each value of each SPECIAL statistic), many of which have more than one rank. In essence, these perks replace skills by still allowing the player character to become stronger in combat, explore more efficiently, talk their way through more problems, and expand their crafting capacity.
Character creation[edit | edit source]
As with previous titles, the player is able to create his/her own character, but new to Fallout 4 is the ability to grab parts of the face and mold them into whatever the player desires. The new character creation system also includes a body mass triangle, allowing the player to alter their character's physique (slim/full, muscular/lanky, etc.) Also new to character creating is the reduction of SPECIAL points the player can assign to their character at the beginning of the game; this was done because SPECIAL points may be bought during a level up.
Combat[edit | edit source]
Unlike the previous games which used the Gamebryo engine, the Creation Engine of Fallout 4 has made combat significantly more realistic. Rather than enemies who have no sense of self-preservation and will pursue the player until their death, Fallout 4 features human and super mutant enemies who shy away from the sights of a weapon, take cover behind obstacles and use the opportunity to attack when the player character is low on health or reloading. Other wasteland creatures are less cognitive in their attack patterns, occasionally ambushing the player, and only retreating when significantly injured.
The Vault-Tec Assisted Targeting System also returns from previous titles; however, instead of stopping time completely, V.A.T.S. now only slows the passage of time, allowing for dynamic hit chances as enemies run to or from obstacles and cover. V.A.T.S. is also integral to performing critical hits. After each successful hit in V.A.T.S., the 'critical meter' is filled an amount; once this bar is filled, the player can choose to execute a critical hit, which is also a guaranteed hit.
The use of power armor also significantly changes combat; rather than a shell that simply shakes off damage as in previous games, power armor is heavy and slow, but incredibly powerful. Power armor can also be customized to fit various combat styles.
Crafting[edit | edit source]
The crafting system in Fallout 4 has been completely redone and character customization is a top priority. The choice of how to modify existing weapons, piece together different armor or clothing pieces as well as modify them, and even how to create their own settlements and home base is left entirely up to the player. Every single junk item in the Commonwealth can be broken down for spare parts, which can be recombined into new items.
Dialogue[edit | edit source]
The dialogue system also experienced an overhaul: instead of a table of scrolling prompts and responses, the player now selects dialogue from a wheel with four options: a positive or helpful response, a negative or aggressive response, a neutral response, and a question or clarification response. According to Bethesda Game Studios, the game contains over 111,000 lines of dialogue, more than both Fallout 3 and The Elder Scrolls V: Skyrim combined.[6]
Release date[edit | edit source]
In August 2010, Todd Howard revealed in an interview with Eurogamer that Bethesda was working on two projects; one had been in development for 2 years (beginning after Fallout 3 was released), and the other was still in pre-production.[7] It's now known that the title farther along in development was The Elder Scrolls V: Skyrim, while the other was likely Fallout 4. The release date was announced as November 10, 2015 at E3 2015.
Editions[edit | edit source]
The Pip-Boy Edition
The Pip-Boy edition of Fallout 4 features: a wearable Pip-Boy that can, according to a Forbes article, hold the iPhone 6, iPhone 5/5s, iPhone 4/4s, Samsung Galaxy S4, and the Samsung Galaxy S5, a Pip-Boy pocket guide, a Vault-Tec perk poster, a RobCo Industries stand (for your Pip-Boy), a capsule case, and the game in a collectible metal case.
The Fallout 4 Nuka Pack includes: a Fallout 4 lunchbox, a 37x10' Fallout 4 print, a Vault Boy mini bobblehead, and the game in a collectible metal case. The Nuka Pack is sold exclusively in Australia by EB Games.
The Fallout 4 Mighty Bundle features: an 80 page hardcover Fallout 4 franchise book '..detailing in words and hi-res imagery the history of Fallout over the years', a Fallout Vault Boy Pop! vinyl figure, and a copy of the game.
Gallery[edit | edit source]
- Box art
- Pip-Boy Edition
- Regular PC edition
- PlayStation 4 edition
- Xbox One edition
- All platforms
- Cover of The Art of Fallout 4
- Concept art
- Raiders
- Other
- Key art
- Rusty logo
- White vector logo
- Black vector logo
See also[edit | edit source]
References
- ↑BethSoft news
- ↑Gamespot.com, Fallout 4 Xbox One File Size Revealed
- ↑Fallout 4 Planned News
- ↑The Technology Behind The Elder Scrolls V: Skyrim - The Elder Scrolls V: Skyrim - Xbox 360 - www.GameInformer.com
- ↑Fallout 4 interview: Bethesda's Todd Howard on building the apocalypse, The Telegraph
- ↑Twitter, @BethesdaStudios
- ↑Bethesda's Todd Howard Interview - Page 1 | Eurogamer.net
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Retrieved from 'https://fallout.gamepedia.com/index.php?title=Fallout_4&oldid=2136678'
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For an overview of our Fallout 4-related articles, see Portal:Fallout 4. For the Fallout 4 version with Virtual Reality features, see Fallout 4 VR. |
Fallout 4
developer
publisher
release date
genre
engine
modes
rating
platforms
media
system requirements
Minimum requirements:
OS: Windows 7/8/10 (64-bit OS required)
Processor: Intel Core i5-2300 2.8 GHz/AMD Phenom II X4 945 3.0 GHz or equivalent
Memory: 8 GB RAM
Storage: 30 GB available space
Graphics: NVIDIA GTX 550 Ti 2GB/AMD Radeon HD 7870 2GB or equivalent[1]Recommended requirements:
OS: Windows 7/8/10 (64-bit OS required)
Processor: Intel Core i7 4790 3.6 GHz/AMD FX-9590 4.7 GHz or equivalent
Memory: 8 GB RAM
Graphics: NVIDIA GTX 780 3GB/AMD Radeon R9 290X 4GB or equivalent
Storage: 30 GB available spaceConsole:
28-35 GB free HDD space[1]
OS: Windows 7/8/10 (64-bit OS required)
Processor: Intel Core i5-2300 2.8 GHz/AMD Phenom II X4 945 3.0 GHz or equivalent
Memory: 8 GB RAM
Storage: 30 GB available space
Graphics: NVIDIA GTX 550 Ti 2GB/AMD Radeon HD 7870 2GB or equivalent[1]Recommended requirements:
OS: Windows 7/8/10 (64-bit OS required)
Processor: Intel Core i7 4790 3.6 GHz/AMD FX-9590 4.7 GHz or equivalent
Memory: 8 GB RAM
Graphics: NVIDIA GTX 780 3GB/AMD Radeon R9 290X 4GB or equivalent
Storage: 30 GB available spaceConsole:
28-35 GB free HDD space[1]
Availability
PC
Xbox
PlayStation
Fallout 4 Pre-order boxes, as shown in the trailer
Fallout 4 is a post-apocalyptic role-playing game developed by Bethesda Game Studios[2] and published by Bethesda Softworks. It is the fifth major installment in the Fallout series (eighth overall), and was released on Microsoft Windows, PlayStation 4, and Xbox One on November 10th, 2015, except in Japan, where it was released on December 17, 2015, possibly due to the need to censor some footage and references to atomic war, while still keeping the plot intact.[3] Office 365 crack torrent with serial key.
Setting and story
The player is the Sole Survivor of Vault 111, who emerges 210 years to the day and time after the Great War. Prior to this, there is a brief period of gameplay during the pre-War era showing the player living with their spouse and child.
The game takes place in Boston, Massachusetts. Famous local landmarks like the Paul Revere Monument, the USS Constitution, as well as the Massachusetts State House with its unique Golden Dome are included in the game world. Other notable locations that make an appearance in the game are Scollay Square, renamed Goodneighbor, Bunker Hill, and Fenway Park, which is renamed Diamond City. The events of Fallout 4 occur in 2287; a decade after Fallout 3 and six years after the events of Fallout: New Vegas.
The setting also includes mountains, coastal regions, the outskirts of the city and the downtown Boston area. A large and still inhospitable nuclear blast site called the Glowing Sea is to the southwest. The starting area in the northwest contains low level enemies and is relatively safe, but the enemies get progressively tougher towards the southeast area of the map.
The game features just over 111,000 lines of dialogue, more than all of the dialogue in Fallout 3 and The Elder Scrolls V: Skyrim combined.[4]
Gameplay
The gameplay is largely similar to that of Fallout 3 and Fallout: New Vegas, with the ability to switch from first to third-person view. Additional features include a split-piece armor system (reminiscent of the armor system in The Elder Scrolls III: Morrowind), base-building, a dynamic dialogue system, an in-depth crafting system that makes use of every lootable object in the game as a source of raw material and more. Enemies such as mole rats, mirelurks, raiders, super mutants, deathclaws, and ghouls return to the series.
The player character, the Sole Survivor, accesses the in-game menus through a Pip-Boy to manage statistics, maps, data, and items. Players can also find game cartridges with retro themed mini-games which can be played on the Pip-Boy. Another returning gameplay feature is the Vault-Tec Assisted Targeting System (V.A.T.S.), which can play a critical part in combat. While using V.A.T.S, real-time combat is slowed down, and action is played out from varying camera angles in a computer graphics version of 'bullet time.' Attacking in V.A.T.S. costs action points, limiting the number of actions available at a time, and the player can target specific body areas for attacks to inflict specific injuries; headshots can be used for quick kills or blinding, legs can be targeted to slow enemies' movements, and opponents can be disarmed by shooting at their weapons.
A new equipment system allows a wide variety of upgrades and customization for weapons and armor. Unlike the previous two Fallout games, weapons and armor do not deteriorate with use and no longer require constant maintenance.
A new feature to the series is the ability to build settlements. Within the boundaries of a settlement, players can scrap objects and structures for resources and use them to build their own structures, including housing, vegetable gardens, defenses, stores, and crafting stations. Each settlement can also connect to others by Brahmin caravan, which then share resources. Towns can be powered with electricity, using a dynamic power line system, as well as equipped with water pumps and crops/gardens to keep a steady income of food and drink. Merchants and non-player characters can inhabit player towns and help keep the settlements running as a community. Players can build various defenses around their settlements, such as turrets, guard towers, and traps, to defend the settlements from raids and attacks.
![Fallout for pc Fallout for pc](/uploads/1/2/3/7/123711898/762819834.jpg)
Skills have been removed, replaced with a 7x10 perk chart. At each level-up, the player can acquire a new perk, each with prerequisites based on SPECIAL attributes and level, and most have multiple tiers. A consequence of the new advancement system is that there is no hard level cap, allowing players to experience a little more freedom when it comes to exploring and combat. The player may continue playing even after they have finished all of the main quests, a feature returning from Broken Steel, which allows players to experience the aftermath of their decisions. There are plenty of side quests to pursue, many of which can also be experienced after the main story ends.
Development
Initially, in 2004, Bethesda Softworks licensed from Interplay Entertainment the rights to create and publish three Fallout games (Fallout 3, Fallout: New Vegas and Fallout 4). Later, in 2007, Bethesda purchased the entire franchise, and Interplay licensed back from Bethesda the rights to a Fallout MMORPG. The legal dispute is now over, with Bethesda Softworks and its in-house development studio retaining the rights to all of the Fallout franchise, including an MMO.
In 2009, Bethesda's Pete Hines said, 'The whole reason we went out and acquired the license and that we now own Fallout is that we clearly intended to make more than one.' He also added, 'This is not something we're going to do once and then go away and never do it again. When that will be or how long that will be God only knows, but we acquired it specifically because we wanted to own it and develop it and work on it like we do with The Elder Scrolls.'[5]
Development began right after Fallout 3's release, in 2008. The game had minor development due to Skyrim being developed at the same time. After Skyrim was released in 2011, Fallout 4 became the primary project for Bethesda.
Release date
Todd Howard revealed in an August 2010 interview with Eurogamer that Bethesda was working on two projects; one had been in development for two years (beginning after Fallout 3 was released), and the other was still in pre-production.[6] It is now known that the title farther along in development was The Elder Scrolls V: Skyrim, while Fallout 4 was title in pre-production.
On January 9, 2013, the voice actor behind Three Dog (Erik Todd Dellums) was given permission by Bethesda to hint towards his appearance soon. On his Twitter account, he stated, 'To all my #Fallout3 and #ThreeDog fans: There may be more of the Dog coming! Fingers crossed!'[7] However, in July of the same year, Dellums tweeted that the game he is working on is not being produced by Bethesda Softworks, therefore, it was not the anticipated new Fallout title.[8]
Bethesda Game Studios announced on Bethblog on April 15, 2013, that they had completed all new content for Skyrim and were moving the studio's attention to an as of yet unknown title that had previously been in pre-production since 2010. Although Bethesda Softworks did announce The Evil Within during the same week, it was developed by another studio and had no direct impact on the project Bethesda Game Studios was working on.
Todd Howard was interviewed on Rock, Paper, Shotgun on February 18, 2014, and said that a new game announcement would be very far away. 'We don’t [have a timeframe for our next game announcement],' he said, 'but I think it’s gonna be a while.' He was described as 'forever positive' and enthused that 'PC is resurgent.' 'Skyrim did better than we've ever done on PC by a large, large number. And that's where the mods are. That feeds the game for a long time. And it's exciting that the new consoles are very PC-like. That opens up avenues for us going forward to do things that we've wanted to do in the past. There are kind of random ideas we're working on right now, and it's like, 'Wow, I think there's potential here to do some really cool stuff,' he said.[9]
A countdown timer[10] was set on Bethesda's Fallout website on June 2, 2015, expiring the next day at 10:00 AM EDT. On June 3, seconds before 10:00 AM EDT, the Fallout 4 trailer was released on YouTube. The Fallout website also debuted in full Fallout 4 style, including a working teaser phone number, previously used during the Fallout 3 release.[11]
Bethesda's first ever E3 showcase took place on June 14, 2015, at 7 PM PST. The E3 showcase was streamed on YouTube and Twitch. Bethesda revealed gameplay footage including combat, a refined VATS system, a new crafting system, concept art and a release date, which was confirmed to be November 10, 2015. A major new feature shown during the press conference was the ability to craft and deconstruct settlements.
Fallout 4 was successfully released on November 10, 2015, having been shipped 12 million copies to meet day one demand.[12]
Trailers
Main article: Fallout 4 trailer
Fallout 4 - Official Trailer
Fallout 4 – The Wanderer Trailer
Fallout 4 - Launch Trailer
Products
Pip-Boy Edition
The Pip-Boy edition of Fallout 4 features: a wearable Pip-Boy that can, according to a Forbes article, hold the iPhone 6, iPhone 5/5s, iPhone 4/4s, Samsung Galaxy S4, the Samsung Galaxy S5 and many other smartphones using foam inserts.[13] a Pip-Boy pocket guide, a Vault-Tec perk poster, a RobCo Industries stand (for your Pip-Boy), a capsule case, and the game in a collectible metal case.
Fallout 4 Nuke Pack
The Fallout 4 Nuke Pack features: a Fallout 4 lunchbox, a 37x10' Fallout 4 Print, a Vault Boy mini bobblehead, and the game in a collectible metal case. The Nuke Pack is sold exclusively in Australia and New Zealand, distributed by EB Games.[14]
Fallout 4 Mighty Bundle
The Fallout 4 Mighty Bundle features: a 100-page hardcover Fallout 4 Franchise Book '..detailing in words and hi-res imagery the history of Fallout over the years', a Fallout Vault Boy Pop! Vinyl figure, and a copy of the game.[15]
Game of the Year Edition
“Return to the Wasteland on September 26 with Fallout 4: Game of the Year Edition. With all the latest gameplay updates (including Survival mode), graphical enhancements, the ability to play Mods for free on PC and consoles, plus all official add-ons included, this is the ultimate way to experience the award-winning post-nuclear adventure from Bethesda Game Studios.”— Bethesda Game Studios
Fallout 4 Game of the Year Edition is set to be released on September 26, 2017 for PC, PS4 and Xbox One; this edition includes all 6 main add-ons.
To celebrate the Game of the Year Edition, Bethesda will release a limited quantity of Fallout 4 G.O.T.Y. Pip-Boy collector editions, exclusively available in North America at select retailers. The Pip-Boy Edition includes Fallout 4 Game of the Year Edition and will retail for $99.99 USD, and will also release on September 26.[16]
Mod support
Fallout 4 is the first Fallout game to have native mod support for consoles. During E3 2015, at the Xbox Conference, Todd Howard went on stage to tell the audience that the Xbox One will offer mod support following the release of the Creation Kit for PC, which is available for download as of April 26, 2016. The Xbox One mods support was released on May 31, and support for PlayStation 4 was due sometime in June but was delayed, and as of September 9, 2016, mods on the PlayStation 4 were canceled.[17] However, Bethesda and Sony later came to an agreement and allowed mods to release after The Elder Scrolls V: Skyrim Special Edition is released, however they would be limited to using assets already found within the game files.[18]
On August 28, 2017, Bethesda Game Studios inaugurated paid mods through the Creation Club. Content available on the Creation Club is announced to be fully compatible with the main game, official add-ons and achievements.
Downloadable content
Bethesda had confirmed[19] there was DLC coming starting early 2016, as well as smaller updates along the same lines as Skyrim has seen. A season pass for all add-ons to come can be bought at a price of $30 USD, €29.99 Euro, which will allow you to download the DLC free of charge, if the season pass was purchased before March 1st 2016. If it was purchased after this date, the price on Steam is €49.99 Euro. The confirmed DLC includes Automatron, Wasteland Workshop, Far Harbor, Contraptions Workshop, Vault-Tec Workshop and Nuka-World.
Automatron
“The mysterious Mechanist has unleashed a horde of evil robots into the Commonwealth, including the devious Robobrain. Hunt them down and harvest their parts to build and mod your own custom robot companions. Choose from hundreds of mods; mixing limbs, armor, abilities, and weapons like the all-new lightning chain gun. Even customize their paint schemes and choose their voices![20]”
Wasteland Workshop
“With the Wasteland Workshop, design and set cages to capture live creatures – from raiders to Deathclaws! Tame them or have them face off in battle, even against your fellow settlers. The Wasteland Workshop also includes a suite of new design options for your settlements like nixie tube lighting, letter kits, taxidermy and more![20]”
Far Harbor
“A new case from Valentine’s Detective Agency leads you on a search for a young woman and a secret colony of synths. Travel off the coast of Maine to the mysterious island of Far Harbor, where higher levels of radiation have created a more feral world. Navigate through the growing conflict between the synths, the Children of Atom, and the local townspeople. Will you work towards bringing peace to Far Harbor, and at what cost? Far Harbor features the largest landmass for an add-on that we've ever created, filled with new faction quests, settlements, lethal creatures and dungeons. Become more powerful with new, higher-level armor and weapons. The choices are all yours.[21]”
Contraptions Workshop
“Machines that sort! Machines that build! Machines that combine! With Fallout 4 Contraptions, use conveyer belts, scaffolding kits, track kits, even logic gates to construct crazy and complex gadgets to improve your Wasteland settlements. The Contraptions Workshop also includes all-new features like elevators, greenhouse kits, warehouse kits, fireworks, armor racks and more![20]”
Vault-Tec Workshop
“Build a brighter future underground with the all-new Vault-Tec Workshop. Create a massive Vault and attract new Dwellers using pre-war industrial kits complete with retro-nostalgic furniture, lighting, and art. Even change and customize the look of your inhabitants with new barbershops and cosmetic surgery stations. And like every good Overseer, run Vault-Tec approved experiments on your Dwellers to learn what makes an ideal citizen. Vault-Tec has given you the tools, the rest is up to you![20]”
Nuka-World
“Take a trip to Nuka-World, a vast amusement park now a lawless city of Raiders. Explore an all-new region with an open wasteland and park zones like Safari Adventure, Dry Rock Gulch, Kiddie Kingdom and the Galactic Zone. Nuka-World features new quests, Raiders, weapons, creatures and more. Enjoy the ride![20]”
High Resolution Texture Pack
“Experience the wasteland like you've never seen it before with the Fallout 4 High-Resolution Texture Pack! From the blasted buildings of Lexington to the shores of Boston Harbor and beyond, every location is enhanced with ultra-deluxe detail.[22]”
Gallery
Garage
Goodneighbor, with Nick Valentine.
Sole Survivor and Dogmeat
Highway
Official logo
Ultra high-res cover-art, released by Bethesda on December 2nd, 2015
The Bethesda Game Studios Team
Pre-release concept art
Nuclear blast concept art, released after the E3 Conference, June 2015
Garage
Museum of Freedom concept art, released on the 4th of July, commemorating Independence Day
Mirelurk ship
Promotional lithograph
Bridge
Wasteland folk
Pre-release screenshots
Minigun kill
City Vista
Character creation
Jetpack
Tractor
Workshop
![New New](/uploads/1/2/3/7/123711898/137408083.jpg)
A synth
Gameplay videos
Fallout 4 Gameplay Demo - IGN Live E3 2015
Fallout 4 - Microsoft E3 Press Conference Gameplay Demo
Fallout 4 Base Building Gameplay - IGN Live E3 2015
Fallout 4 – Combat Gameplay Compilation
Fallout 4 – Gameplay Exploration
See also
References
- ↑ 1.01.1Fallout 4 Important Release Info
- ↑User blog:Ramallah/Todd Howard breaks silence on new Fallout game
- ↑Bethesda on Japanese releasedate
- ↑https://twitter.com/BethesdaStudios/status/639485780805578752/photo/1
- ↑Fallout 4 Planned News
- ↑Todd Howard interview on Eurogamer.net
- ↑Twitter Todd Dellums
- ↑Twitter Todd Dellums
- ↑Rock paper shotgun
- ↑Countdown timer on June 2, 2015
- ↑Article on Engadget.com
- ↑VG247 report on Fallout 4 sales
- ↑Forbes about phones fitting Pip-Boy Edition
- ↑This Fallout 4 Collector's Edition Comes With a Lunchbox, Is Exclusive to Australia - GameSpot
- ↑Fallout 4 Mighty Bundle | PS4 | Pre-Order Now | at Mighty Ape NZ
- ↑Fallout 4: Game of the Year Edition
- ↑Bethesda news on Creation Kit
- ↑http://kotaku.com/ps4-skyrim-and-fallout-are-getting-mods-after-all-but-1787456947
- ↑http://bethesda.net/#en/events/game/fallout-4-launch-and-beyond/2015/09/08/22
- ↑ 20.020.120.220.320.4Bethesda.net on Fallout 4 add-ons
- ↑Bethesda.net on Fallout 4 add-ons
- ↑High Resolution Texture Pack coming next week
|
For an overview of our Fallout 4-related articles, see Portal:Fallout 4. For the Fallout 4 version with Virtual Reality features, see Fallout 4 VR. |
Fallout 4
developer
publisher
release date
genre
engine
modes
rating
platforms
media
system requirements
Minimum requirements:
OS: Windows 7/8/10 (64-bit OS required)
Processor: Intel Core i5-2300 2.8 GHz/AMD Phenom II X4 945 3.0 GHz or equivalent
Memory: 8 GB RAM
Storage: 30 GB available space
Graphics: NVIDIA GTX 550 Ti 2GB/AMD Radeon HD 7870 2GB or equivalent[1]Recommended requirements:
OS: Windows 7/8/10 (64-bit OS required)
Processor: Intel Core i7 4790 3.6 GHz/AMD FX-9590 4.7 GHz or equivalent
Memory: 8 GB RAM
Graphics: NVIDIA GTX 780 3GB/AMD Radeon R9 290X 4GB or equivalent
Storage: 30 GB available spaceConsole:
28-35 GB free HDD space[1]
OS: Windows 7/8/10 (64-bit OS required)
Processor: Intel Core i5-2300 2.8 GHz/AMD Phenom II X4 945 3.0 GHz or equivalent
Memory: 8 GB RAM
Storage: 30 GB available space
Graphics: NVIDIA GTX 550 Ti 2GB/AMD Radeon HD 7870 2GB or equivalent[1]Recommended requirements:
OS: Windows 7/8/10 (64-bit OS required)
Processor: Intel Core i7 4790 3.6 GHz/AMD FX-9590 4.7 GHz or equivalent
Memory: 8 GB RAM
Graphics: NVIDIA GTX 780 3GB/AMD Radeon R9 290X 4GB or equivalent
Storage: 30 GB available spaceConsole:
28-35 GB free HDD space[1]
Availability
PC
Xbox
PlayStation
Fallout 4 Pre-order boxes, as shown in the trailer
Fallout 4 is a post-apocalyptic role-playing game developed by Bethesda Game Studios[2] and published by Bethesda Softworks. It is the fifth major installment in the Fallout series (eighth overall), and was released on Microsoft Windows, PlayStation 4, and Xbox One on November 10th, 2015, except in Japan, where it was released on December 17, 2015, possibly due to the need to censor some footage and references to atomic war, while still keeping the plot intact.[3]
Setting and story
The player is the Sole Survivor of Vault 111, who emerges 210 years to the day and time after the Great War. Prior to this, there is a brief period of gameplay during the pre-War era showing the player living with their spouse and child.
The game takes place in Boston, Massachusetts. Famous local landmarks like the Paul Revere Monument, the USS Constitution, as well as the Massachusetts State House with its unique Golden Dome are included in the game world. Other notable locations that make an appearance in the game are Scollay Square, renamed Goodneighbor, Bunker Hill, and Fenway Park, which is renamed Diamond City. The events of Fallout 4 occur in 2287; a decade after Fallout 3 and six years after the events of Fallout: New Vegas.
The setting also includes mountains, coastal regions, the outskirts of the city and the downtown Boston area. A large and still inhospitable nuclear blast site called the Glowing Sea is to the southwest. The starting area in the northwest contains low level enemies and is relatively safe, but the enemies get progressively tougher towards the southeast area of the map.
The game features just over 111,000 lines of dialogue, more than all of the dialogue in Fallout 3 and The Elder Scrolls V: Skyrim combined.[4]
Gameplay
The gameplay is largely similar to that of Fallout 3 and Fallout: New Vegas, with the ability to switch from first to third-person view. Additional features include a split-piece armor system (reminiscent of the armor system in The Elder Scrolls III: Morrowind), base-building, a dynamic dialogue system, an in-depth crafting system that makes use of every lootable object in the game as a source of raw material and more. Enemies such as mole rats, mirelurks, raiders, super mutants, deathclaws, and ghouls return to the series.
The player character, the Sole Survivor, accesses the in-game menus through a Pip-Boy to manage statistics, maps, data, and items. Players can also find game cartridges with retro themed mini-games which can be played on the Pip-Boy. Another returning gameplay feature is the Vault-Tec Assisted Targeting System (V.A.T.S.), which can play a critical part in combat. While using V.A.T.S, real-time combat is slowed down, and action is played out from varying camera angles in a computer graphics version of 'bullet time.' Attacking in V.A.T.S. costs action points, limiting the number of actions available at a time, and the player can target specific body areas for attacks to inflict specific injuries; headshots can be used for quick kills or blinding, legs can be targeted to slow enemies' movements, and opponents can be disarmed by shooting at their weapons.
A new equipment system allows a wide variety of upgrades and customization for weapons and armor. Unlike the previous two Fallout games, weapons and armor do not deteriorate with use and no longer require constant maintenance.
A new feature to the series is the ability to build settlements. Within the boundaries of a settlement, players can scrap objects and structures for resources and use them to build their own structures, including housing, vegetable gardens, defenses, stores, and crafting stations. Each settlement can also connect to others by Brahmin caravan, which then share resources. Towns can be powered with electricity, using a dynamic power line system, as well as equipped with water pumps and crops/gardens to keep a steady income of food and drink. Merchants and non-player characters can inhabit player towns and help keep the settlements running as a community. Players can build various defenses around their settlements, such as turrets, guard towers, and traps, to defend the settlements from raids and attacks.
Skills have been removed, replaced with a 7x10 perk chart. At each level-up, the player can acquire a new perk, each with prerequisites based on SPECIAL attributes and level, and most have multiple tiers. A consequence of the new advancement system is that there is no hard level cap, allowing players to experience a little more freedom when it comes to exploring and combat. The player may continue playing even after they have finished all of the main quests, a feature returning from Broken Steel, which allows players to experience the aftermath of their decisions. There are plenty of side quests to pursue, many of which can also be experienced after the main story ends.
Development
Initially, in 2004, Bethesda Softworks licensed from Interplay Entertainment the rights to create and publish three Fallout games (Fallout 3, Fallout: New Vegas and Fallout 4). Later, in 2007, Bethesda purchased the entire franchise, and Interplay licensed back from Bethesda the rights to a Fallout MMORPG. The legal dispute is now over, with Bethesda Softworks and its in-house development studio retaining the rights to all of the Fallout franchise, including an MMO.
In 2009, Bethesda's Pete Hines said, 'The whole reason we went out and acquired the license and that we now own Fallout is that we clearly intended to make more than one.' He also added, 'This is not something we're going to do once and then go away and never do it again. When that will be or how long that will be God only knows, but we acquired it specifically because we wanted to own it and develop it and work on it like we do with The Elder Scrolls.'[5]
Development began right after Fallout 3's release, in 2008. The game had minor development due to Skyrim being developed at the same time. After Skyrim was released in 2011, Fallout 4 became the primary project for Bethesda.
Release date
Todd Howard revealed in an August 2010 interview with Eurogamer that Bethesda was working on two projects; one had been in development for two years (beginning after Fallout 3 was released), and the other was still in pre-production.[6] It is now known that the title farther along in development was The Elder Scrolls V: Skyrim, while Fallout 4 was title in pre-production.
On January 9, 2013, the voice actor behind Three Dog (Erik Todd Dellums) was given permission by Bethesda to hint towards his appearance soon. On his Twitter account, he stated, 'To all my #Fallout3 and #ThreeDog fans: There may be more of the Dog coming! Fingers crossed!'[7] However, in July of the same year, Dellums tweeted that the game he is working on is not being produced by Bethesda Softworks, therefore, it was not the anticipated new Fallout title.[8]
Bethesda Game Studios announced on Bethblog on April 15, 2013, that they had completed all new content for Skyrim and were moving the studio's attention to an as of yet unknown title that had previously been in pre-production since 2010. Although Bethesda Softworks did announce The Evil Within during the same week, it was developed by another studio and had no direct impact on the project Bethesda Game Studios was working on.
Todd Howard was interviewed on Rock, Paper, Shotgun on February 18, 2014, and said that a new game announcement would be very far away. 'We don’t [have a timeframe for our next game announcement],' he said, 'but I think it’s gonna be a while.' He was described as 'forever positive' and enthused that 'PC is resurgent.' 'Skyrim did better than we've ever done on PC by a large, large number. And that's where the mods are. That feeds the game for a long time. And it's exciting that the new consoles are very PC-like. That opens up avenues for us going forward to do things that we've wanted to do in the past. There are kind of random ideas we're working on right now, and it's like, 'Wow, I think there's potential here to do some really cool stuff,' he said.[9]
A countdown timer[10] was set on Bethesda's Fallout website on June 2, 2015, expiring the next day at 10:00 AM EDT. On June 3, seconds before 10:00 AM EDT, the Fallout 4 trailer was released on YouTube. The Fallout website also debuted in full Fallout 4 style, including a working teaser phone number, previously used during the Fallout 3 release.[11]
Bethesda's first ever E3 showcase took place on June 14, 2015, at 7 PM PST. The E3 showcase was streamed on YouTube and Twitch. Bethesda revealed gameplay footage including combat, a refined VATS system, a new crafting system, concept art and a release date, which was confirmed to be November 10, 2015. A major new feature shown during the press conference was the ability to craft and deconstruct settlements.
Fallout 4 was successfully released on November 10, 2015, having been shipped 12 million copies to meet day one demand.[12]
Trailers
Main article: Fallout 4 trailer
Fallout 4 - Official Trailer
Fallout 4 – The Wanderer Trailer
Fallout 4 - Launch Trailer
Products
Pip-Boy Edition
The Pip-Boy edition of Fallout 4 features: a wearable Pip-Boy that can, according to a Forbes article, hold the iPhone 6, iPhone 5/5s, iPhone 4/4s, Samsung Galaxy S4, the Samsung Galaxy S5 and many other smartphones using foam inserts.[13] a Pip-Boy pocket guide, a Vault-Tec perk poster, a RobCo Industries stand (for your Pip-Boy), a capsule case, and the game in a collectible metal case.
Fallout 4 Nuke Pack
The Fallout 4 Nuke Pack features: a Fallout 4 lunchbox, a 37x10' Fallout 4 Print, a Vault Boy mini bobblehead, and the game in a collectible metal case. The Nuke Pack is sold exclusively in Australia and New Zealand, distributed by EB Games.[14]
Fallout 4 Mighty Bundle
The Fallout 4 Mighty Bundle features: a 100-page hardcover Fallout 4 Franchise Book '..detailing in words and hi-res imagery the history of Fallout over the years', a Fallout Vault Boy Pop! Vinyl figure, and a copy of the game.[15]
Game of the Year Edition
“Return to the Wasteland on September 26 with Fallout 4: Game of the Year Edition. With all the latest gameplay updates (including Survival mode), graphical enhancements, the ability to play Mods for free on PC and consoles, plus all official add-ons included, this is the ultimate way to experience the award-winning post-nuclear adventure from Bethesda Game Studios.”— Bethesda Game Studios
Fallout 4 New Game Infinite Load
Fallout 4 Game of the Year Edition is set to be released on September 26, 2017 for PC, PS4 and Xbox One; this edition includes all 6 main add-ons.
To celebrate the Game of the Year Edition, Bethesda will release a limited quantity of Fallout 4 G.O.T.Y. Pip-Boy collector editions, exclusively available in North America at select retailers. The Pip-Boy Edition includes Fallout 4 Game of the Year Edition and will retail for $99.99 USD, and will also release on September 26.[16]
Mod support
Fallout 4 is the first Fallout game to have native mod support for consoles. During E3 2015, at the Xbox Conference, Todd Howard went on stage to tell the audience that the Xbox One will offer mod support following the release of the Creation Kit for PC, which is available for download as of April 26, 2016. The Xbox One mods support was released on May 31, and support for PlayStation 4 was due sometime in June but was delayed, and as of September 9, 2016, mods on the PlayStation 4 were canceled.[17] However, Bethesda and Sony later came to an agreement and allowed mods to release after The Elder Scrolls V: Skyrim Special Edition is released, however they would be limited to using assets already found within the game files.[18]
On August 28, 2017, Bethesda Game Studios inaugurated paid mods through the Creation Club. Content available on the Creation Club is announced to be fully compatible with the main game, official add-ons and achievements.
Downloadable content
Bethesda had confirmed[19] there was DLC coming starting early 2016, as well as smaller updates along the same lines as Skyrim has seen. A season pass for all add-ons to come can be bought at a price of $30 USD, €29.99 Euro, which will allow you to download the DLC free of charge, if the season pass was purchased before March 1st 2016. If it was purchased after this date, the price on Steam is €49.99 Euro. The confirmed DLC includes Automatron, Wasteland Workshop, Far Harbor, Contraptions Workshop, Vault-Tec Workshop and Nuka-World.
Automatron
“The mysterious Mechanist has unleashed a horde of evil robots into the Commonwealth, including the devious Robobrain. Hunt them down and harvest their parts to build and mod your own custom robot companions. Choose from hundreds of mods; mixing limbs, armor, abilities, and weapons like the all-new lightning chain gun. Even customize their paint schemes and choose their voices![20]”
Wasteland Workshop
“With the Wasteland Workshop, design and set cages to capture live creatures – from raiders to Deathclaws! Tame them or have them face off in battle, even against your fellow settlers. The Wasteland Workshop also includes a suite of new design options for your settlements like nixie tube lighting, letter kits, taxidermy and more![20]”
Far Harbor
“A new case from Valentine’s Detective Agency leads you on a search for a young woman and a secret colony of synths. Travel off the coast of Maine to the mysterious island of Far Harbor, where higher levels of radiation have created a more feral world. Navigate through the growing conflict between the synths, the Children of Atom, and the local townspeople. Will you work towards bringing peace to Far Harbor, and at what cost? Far Harbor features the largest landmass for an add-on that we've ever created, filled with new faction quests, settlements, lethal creatures and dungeons. Become more powerful with new, higher-level armor and weapons. The choices are all yours.[21]”
Contraptions Workshop
“Machines that sort! Machines that build! Machines that combine! With Fallout 4 Contraptions, use conveyer belts, scaffolding kits, track kits, even logic gates to construct crazy and complex gadgets to improve your Wasteland settlements. The Contraptions Workshop also includes all-new features like elevators, greenhouse kits, warehouse kits, fireworks, armor racks and more![20]”
Vault-Tec Workshop
“Build a brighter future underground with the all-new Vault-Tec Workshop. Create a massive Vault and attract new Dwellers using pre-war industrial kits complete with retro-nostalgic furniture, lighting, and art. Even change and customize the look of your inhabitants with new barbershops and cosmetic surgery stations. And like every good Overseer, run Vault-Tec approved experiments on your Dwellers to learn what makes an ideal citizen. Vault-Tec has given you the tools, the rest is up to you![20]”
Nuka-World
“Take a trip to Nuka-World, a vast amusement park now a lawless city of Raiders. Explore an all-new region with an open wasteland and park zones like Safari Adventure, Dry Rock Gulch, Kiddie Kingdom and the Galactic Zone. Nuka-World features new quests, Raiders, weapons, creatures and more. Enjoy the ride![20]”
High Resolution Texture Pack
“Experience the wasteland like you've never seen it before with the Fallout 4 High-Resolution Texture Pack! From the blasted buildings of Lexington to the shores of Boston Harbor and beyond, every location is enhanced with ultra-deluxe detail.[22]”
Gallery
Garage
Goodneighbor, with Nick Valentine.
Sole Survivor and Dogmeat
Highway
Official logo
Ultra high-res cover-art, released by Bethesda on December 2nd, 2015
The Bethesda Game Studios Team
Pre-release concept art
Nuclear blast concept art, released after the E3 Conference, June 2015
Garage
Museum of Freedom concept art, released on the 4th of July, commemorating Independence Day
Mirelurk ship
Promotional lithograph
Bridge
Wasteland folk
Pre-release screenshots
Minigun kill
City Vista
Character creation
Jetpack
Tractor
Workshop
A synth
Gameplay videos
Fallout 4 Gameplay Demo - IGN Live E3 2015
Fallout 4 - Microsoft E3 Press Conference Gameplay Demo
Fallout 4 Base Building Gameplay - IGN Live E3 2015
Fallout 4 – Combat Gameplay Compilation
Fallout 4 – Gameplay Exploration
See also
References
- ↑ 1.01.1Fallout 4 Important Release Info
- ↑User blog:Ramallah/Todd Howard breaks silence on new Fallout game
- ↑Bethesda on Japanese releasedate
- ↑https://twitter.com/BethesdaStudios/status/639485780805578752/photo/1
- ↑Fallout 4 Planned News
- ↑Todd Howard interview on Eurogamer.net
- ↑Twitter Todd Dellums
- ↑Twitter Todd Dellums
- ↑Rock paper shotgun
- ↑Countdown timer on June 2, 2015
- ↑Article on Engadget.com
- ↑VG247 report on Fallout 4 sales
- ↑Forbes about phones fitting Pip-Boy Edition
- ↑This Fallout 4 Collector's Edition Comes With a Lunchbox, Is Exclusive to Australia - GameSpot
- ↑Fallout 4 Mighty Bundle | PS4 | Pre-Order Now | at Mighty Ape NZ
- ↑Fallout 4: Game of the Year Edition
- ↑Bethesda news on Creation Kit
- ↑http://kotaku.com/ps4-skyrim-and-fallout-are-getting-mods-after-all-but-1787456947
- ↑http://bethesda.net/#en/events/game/fallout-4-launch-and-beyond/2015/09/08/22
- ↑ 20.020.120.220.320.4Bethesda.net on Fallout 4 add-ons
- ↑Bethesda.net on Fallout 4 add-ons
- ↑High Resolution Texture Pack coming next week
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